Openfl

Latest version: v1.6

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6.5.0

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* Added initial support for OpenGL masking using stencil buffer
* Added missing `ByteArray.loadFromBytes`/`ByteArray.loadFromFile` methods
* Added initial support for switching within font families for `TextField` rendering
* Fixed a regression in `graphics.drawTriangles` support on native
* Fixed a case where `scrollH` updating in `TextField` could be one character off
* Fixed a problem where two `TextField` instances could both receive input at once
* Fixed measurement value of `textField.textHeight` when a field is empty
* Fixed support for `<window color-depth="32" />` for HTML5 template

6.4.0

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* Added initial support for compressed textures for Stage3D
* Added support for `Ctrl`+`C`/`Cmd`+`C` copying from selectable `TextField`
* Added initial auto `textField.scrollH` support on single-line input `TextField`
* Improved `urlRequest.manageCookies` to default to `false` for better CORS behavior
* Improved uncaught error event handling on HTML5
* Improved support for `textField.restrict` and `maxChars`
* Improved support for switching focus to/from multiple TextFields
* Fixed the size of the cursor in `TextField` to be more consistent
* Fixed `mouseEvent.buttonDown` to accurately reflect the state of the left button
* Fixed `FullScreenEvent` to behave more consistently on HTML5
* Fixed the coordinates used for `context3D.drawToBitmapData`

6.3.0

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* Updated Lime to 5.8.*
* Added capture phase support for all `DisplayObject` events
* Added support for `tile.colorTransform` on Flash `Tilemap`
* Added support for `URLRequest` `followRedirects` and `manageCookies`
* Added support for `URLRequest` `idleTimeout` and `userAgent`
* Improved the behavior of `sprite.hitArea` with children
* Improved the `tabEnabled` and mouse focus behavior
* Fixed `TileArray` when `tile.id` does not exist in `Tileset`
* Fixed support for `tile.colorTransform` on OpenGL `Tilemap`
* Fixed the removal of bitmap filters in `MovieClip` animation where needed
* Fixed similar font name resolution to better ignore non-alphabetic characters
* Fixed support for combining bitmap filters with `ColorTransform`
* Fixed support for videos in mobile Safari
* Fixed some issues when using the Java target
* Fixed a regression in HTML5 `openfl.Vector` JSON stringification

6.2.2

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* Fixed support for using static initialization with bitmap filters
* Fixed world transform values when nesting `cacheAsBitmap` objects
* Fixed the behavior of using `tilemap.addTile` multiple times with the same tile
* Fixed the rendering of `Tilemap` using HTML5 -Ddom rendering
* Fixed conversion of SWF assets if a SWF class name is not found

6.2.1

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* Updated Lime to 5.7.*
* Added initial Dockerfile script
* Added initial support for ATF cubemap textures
* Improved native `TextField` rendering to use native text layouts directly
* Improved support for combining characters in native `TextField` rendering
* Improved word-wrapping when the final character in a line is a space
* Improved the performance of `cacheAsBitmap` objects significantly
* Improved `Vector` to support `new Vector<Int>([1,2,3])` initialization
* Fixed incorrect trimming of final line character when "\n" is used
* Fixed the color order of `ColorMatrixFilter` on certain targets
* Fixed the position of `graphics.drawTriangles` shape rendering
* Fixed casting of `Vector<T>` to `Vector<Dynamic>` on C++ target
* Fixed proper serialization of `openfl.Vector` on HTML5
* Fixed setting of `byteArray.position` value if `byteArray.length` is smaller
* Fixed `XMLSocket` to send `DataEvent` based on `String` message boundaries
* Fixed some issues in `textField.setTextFormat`
* Fixed the behavior of `context3D.setStencilActions` on OpenGL
* Fixed minor build issues when using Haxe 4 prerelease builds

6.2.0

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* Added `openfl.utils.Function`
* Added support for `MouseEvent.RELEASE_OUTSIDE`
* Added missing `mouseEvent.isRelatedObjectInaccessible` property
* Changed recommended Haxe version to 3.4.3
* Changed some `Dynamic` values to use Haxe `Any` type (Haxe 3.4+)
* Improved hit testing in `graphics` to support winding rules
* Improved timing of `ProgressEvent.SOCKET_DATA` when using web sockets
* Fixed use of filters on `Bitmap` or `Tilemap` objects
* Fixed hit testing when using `graphics.lineStyle` in some cases
* Fixed support for `graphics.drawTriangles` when omitting optional parameters
* Fixed some cases where display object positions were not updated

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