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* Merged the "swf" library into OpenFL
* Enabled "strict mode" by default (MovieClip and Event are not Dynamic)
* Context3D is now automatically initialized on OpenGL targets
* Added tools for support of SWF assets
* Added core support for SWF-based symbols
* Added performance optimizations for SWF-based bitmaps
* Added optimizations when objects are re-used during timeline animation
* Added support for custom Haxe base classes from Adobe Animate
* Added support for the `visible` property from Adobe Animate
* Added support for input TextFields from Adobe Animate
* Added support for dynamic child access using -Dopenfl-dynamic
* Added bitmapData.disposeImage() to reduce memory use (beta)
* Added bitmapData.readable for GPU-only BitmapData (beta)
* Added BitmapData.fromTexture() for render-to-texture (experimental)
* Added framebuffer-based bitmapData.draw and fillRect (experimental)
* Added stage.showDefaultContextMenu and implemented for HTML5
* Added a 32 SoundChannel limit (similar to Flash) for better performance
* Added `new Vector([1, 2, 3])` (to approximate `<Vector>[1, 2, 3]`)
* Added initial support for runtime JS script loading
* Added "select all" keyboard shortcut support to TextField
* Added initial support for BlurFilter
* Added support for filters on display object containers
* Updated openfl.Lib.getURL use lime.system.System.openURL
* Updated openfl.net.URLLoader to use lime.net.HTTPRequest
* Updated tilemap width/height to behave similar to TextField
* Improved the behavior of SWF-based library preloading
* Improved SWF class generation to use more exact types
* Improved the behavior of displayObject.loaderInfo
* Improved the behavior of premultiplied alpha on HTML5
* Improved the performance of -Ddom when using canvas-based bitmaps
* Improved support for UncaughtErrorEvents
* Fixed the calculation of textField.bounds
* Fixed an issue in Stage3D that caused flickering in Away3D samples
* Fixed the position of shape.graphics when using bitmapData.draw
* Fixed hit testing for scaled shape.graphics on HTML5
* Fixed repeated dispatching of Event.CONTEXT3D_CREATE
* Fixed support for Stage3D empty textures
* Fixed an issue with document classes extending starling.display.Sprite
* Fixed hit testing on bitmapFill shapes
* Fixed an issue with keyboard shortcut support on TextField for macOS
* Fixed the size of video playback on WebGL
* Fixed hitting the enter key on a single-line TextField
* Fixed optional argument in bitmapData.encode
* Fixed behavior of the border property on SWF-based TextFields
* Fixed support for copy-and-paste on HTML5
* Fixed a crash issue when using Stage3D shaders on macOS
* Fixed the behavior of textField width/height when scaled
* Fixed ByteArray.writeFloat on Neko
* Fixed a minor issue when removing event listeners while dispatching
* Fixed some glyphs that disappeared when using textField.htmlText
* Fixed an issue that could cause textFields to disappear when scaled
* Fixed support for using Class as a key type for openfl.utils.Dictionary
* Fixed support for scaled shape.graphics on -Ddom
* Fixed the position of shape.graphics on -Ddom
* Fixed support for SimpleButton on -Ddom
* Fixed some issues with TextField on -Ddom
* Fixed support for scrollRect on -Ddom
* Fixed sprite.visible support on -Ddom
* Fixed hiding of mask objects on -Ddom