Openfl

Latest version: v1.6

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2.1.6

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General

* Fixed API documentation script

Flash

* Improved the openfl.Assets cache

HTML5, Native (next)

* Added OpenGL Tilesheet.drawTiles
* Improved OpenGL Graphics.drawTriangles
* Made other improvements OpenGL Graphics class
* Improved Graphics.drawRect on canvas
* Fixed a divide-by-zero issue in Matrix3D.decompose
* Improved openfl.Vector array access in Neko
* Improved openfl.display.SimpleButton
* Improved the openfl.Assets cache

Native (v2)

* Added OpenGLView.dispose() (similar to "next")
* Improved cleanup in openfl.display.LoaderInfo
* Fixed typed array use in GL uniformMatrix
* Removed v2 openfl.Vector, preferring the "next" implementation

2.1.5

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HTML5, Native (next)

* Matrix fix in OpenGL display list rendering
* Improved OpenGL Graphics rendering
* Improved font handling to use true font names
* Embedded fonts are now automatically registered

Native (v2)

* Improved font handling to use true font names
* Embedded fonts are now automatically registered

2.1.4

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HTML5, Native (next)

* Fixed masking in canvas renderer

Native (v2)

* Fixed Assets.getText when asset is type BINARY

2.1.3

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General

* Added support for the "openfl" command again
* Fixed install of Lime using "openfl setup"

HTML5, Native (next)

* Improvements to OpenGL Graphics.drawTriangles

2.1.2

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General

* Added support for `<library path="" preload="" />`
* Added support for Tilesheet TILE_RECT
* Improved code completion in FlashDevelop

Flash

* Fixed mapping of openfl.geom.Matrix3D to flash.geom.Matrix3D
* Fixed mapping of openfl.geom.Orientation3D to flash.geom.Orientation3D
* Made Matrix3D use openfl.Vector instead of flash.Vector for consistency

2.1.1

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HTML5, Native (next)

* Fixed openfl.display.OpenGLView

Native (v2)

* Fix compilation of openfl.utils.JNI when not targeting Android

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