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* Updated Lime to 6.0.*
* Added initial release of OpenFL for NPM
* Added TypeScript, ES6 JavaScript and ES5 JavaScript language support
* Added `new Stage` support on NPM builds to initiate content
* Added `sendToURL`, `navigateToURL` and `openfl.utils.*` top-level functions
* Added support for using `URLVariables` with `navigateToURL`
* Added `Font.loadFromBytes`, `Font.loadFromFile` and `Font.loadFromName`
* Added initial implemention of `openfl.utils.AssetManifest`
* Improved performance in GL `BitmapData` upload and changes to bitmap filters
* Improved SWF processing tools to work with Node.js (used in `swf-loader`)
* Improved support for consuming OpenFL as a JavaScript library
* Improved handling of default HTTP timeout if `-Dlime-default-timeout` is set
* Improved `tilemap.removeTile` ignore `null` tiles
* Fixed support for use of many OpenFL classes and methods on Node.js
* Fixed multi-line `TextField` to render cursor on correct line
* Fixed `AssetLibrary.fromManifest` to up-cast if the result is a Lime library
* Fixed `setTextFormat` so it does not remove links, if they exist
* Fixed hit-testing objects when `!sprite.mouseEnabled` with children
* Fixed support for support DOM rendering at runtime (no `-Ddom` required)
* Fixed issue where setting `colorTransform` would not update properly